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4.7 多态
4.7.1 多态的基本概念
多态是C++面向对象三大特性之一
多态分为两类
- 静态多态: 函数重载 和 运算符重载属于静态多态,复用函数名
 
- 动态多态: 派生类和虚函数实现运行时多态
 
静态多态和动态多态区别:
- 静态多态的函数地址早绑定 - 编译阶段确定函数地址
 
- 动态多态的函数地址晚绑定 - 运行阶段确定函数地址
 
下面通过案例进行讲解多态
class Animal { public: 	 	 	virtual void speak() 	{ 		cout << "动物在说话" << endl; 	} };
  class Cat :public Animal { public: 	void speak() 	{ 		cout << "小猫在说话" << endl; 	} };
  class Dog :public Animal { public:
  	void speak() 	{ 		cout << "小狗在说话" << endl; 	}
  };
 
 
 
  void DoSpeak(Animal & animal) { 	animal.speak(); }
 
 
 
 
 
 
  void test01() { 	Cat cat; 	DoSpeak(cat);
 
  	Dog dog; 	DoSpeak(dog); }
 
  int main() {
  	test01();
  	system("pause");
  	return 0; }
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总结:
多态满足条件
多态使用条件
重写:函数返回值类型 函数名 参数列表 完全一致称为重写
4.7.2 多态案例一-计算器类
案例描述:
分别利用普通写法和多态技术,设计实现两个操作数进行运算的计算器类
多态的优点:
- 代码组织结构清晰
 
- 可读性强
 
- 利于前期和后期的扩展以及维护
 
示例:
 class Calculator { public: 	int getResult(string oper) 	{ 		if (oper == "+") { 			return m_Num1 + m_Num2; 		} 		else if (oper == "-") { 			return m_Num1 - m_Num2; 		} 		else if (oper == "*") { 			return m_Num1 * m_Num2; 		} 		 	} public: 	int m_Num1; 	int m_Num2; };
  void test01() { 	 	Calculator c; 	c.m_Num1 = 10; 	c.m_Num2 = 10; 	cout << c.m_Num1 << " + " << c.m_Num2 << " = " << c.getResult("+") << endl;
  	cout << c.m_Num1 << " - " << c.m_Num2 << " = " << c.getResult("-") << endl;
  	cout << c.m_Num1 << " * " << c.m_Num2 << " = " << c.getResult("*") << endl; }
 
 
 
 
 
  class AbstractCalculator { public :
  	virtual int getResult() 	{ 		return 0; 	}
  	int m_Num1; 	int m_Num2; };
 
  class AddCalculator :public AbstractCalculator { public: 	int getResult() 	{ 		return m_Num1 + m_Num2; 	} };
 
  class SubCalculator :public AbstractCalculator { public: 	int getResult() 	{ 		return m_Num1 - m_Num2; 	} };
 
  class MulCalculator :public AbstractCalculator { public: 	int getResult() 	{ 		return m_Num1 * m_Num2; 	} };
 
  void test02() { 	 	AbstractCalculator *abc = new AddCalculator; 	abc->m_Num1 = 10; 	abc->m_Num2 = 10; 	cout << abc->m_Num1 << " + " << abc->m_Num2 << " = " << abc->getResult() << endl; 	delete abc;  
  	 	abc = new SubCalculator; 	abc->m_Num1 = 10; 	abc->m_Num2 = 10; 	cout << abc->m_Num1 << " - " << abc->m_Num2 << " = " << abc->getResult() << endl; 	delete abc;  
  	 	abc = new MulCalculator; 	abc->m_Num1 = 10; 	abc->m_Num2 = 10; 	cout << abc->m_Num1 << " * " << abc->m_Num2 << " = " << abc->getResult() << endl; 	delete abc; }
  int main() {
  	
  	test02();
  	system("pause");
  	return 0; }
 
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总结:C++开发提倡利用多态设计程序架构,因为多态优点很多
4.7.3 纯虚函数和抽象类
在多态中,通常父类中虚函数的实现是毫无意义的,主要都是调用子类重写的内容
因此可以将虚函数改为纯虚函数
纯虚函数语法:virtual 返回值类型 函数名 (参数列表)= 0 ;
当类中有了纯虚函数,这个类也称为==抽象类==
抽象类特点:
- 无法实例化对象
 
- 子类必须重写抽象类中的纯虚函数,否则也属于抽象类
 
示例:
class Base { public: 	 	 	 	 	virtual void func() = 0; };
  class Son :public Base { public: 	virtual void func()  	{ 		cout << "func调用" << endl; 	}; };
  void test01() { 	Base * base = NULL; 	 	base = new Son; 	base->func(); 	delete base; }
  int main() {
  	test01();
  	system("pause");
  	return 0; }
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4.7.4 多态案例二-制作饮品
案例描述:
制作饮品的大致流程为:煮水 - 冲泡 - 倒入杯中 - 加入辅料
利用多态技术实现本案例,提供抽象制作饮品基类,提供子类制作咖啡和茶叶

示例:
 class AbstractDrinking { public: 	 	virtual void Boil() = 0; 	 	virtual void Brew() = 0; 	 	virtual void PourInCup() = 0; 	 	virtual void PutSomething() = 0; 	 	void MakeDrink() { 		Boil(); 		Brew(); 		PourInCup(); 		PutSomething(); 	} };
 
  class Coffee : public AbstractDrinking { public: 	 	virtual void Boil() { 		cout << "煮农夫山泉!" << endl; 	} 	 	virtual void Brew() { 		cout << "冲泡咖啡!" << endl; 	} 	 	virtual void PourInCup() { 		cout << "将咖啡倒入杯中!" << endl; 	} 	 	virtual void PutSomething() { 		cout << "加入牛奶!" << endl; 	} };
 
  class Tea : public AbstractDrinking { public: 	 	virtual void Boil() { 		cout << "煮自来水!" << endl; 	} 	 	virtual void Brew() { 		cout << "冲泡茶叶!" << endl; 	} 	 	virtual void PourInCup() { 		cout << "将茶水倒入杯中!" << endl; 	} 	 	virtual void PutSomething() { 		cout << "加入枸杞!" << endl; 	} };
 
  void DoWork(AbstractDrinking* drink) { 	drink->MakeDrink(); 	delete drink; }
  void test01() { 	DoWork(new Coffee); 	cout << "--------------" << endl; 	DoWork(new Tea); }
 
  int main() {
  	test01();
  	system("pause");
  	return 0; }
 
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4.7.5 虚析构和纯虚析构
多态使用时,如果子类中有属性开辟到堆区,那么父类指针在释放时无法调用到子类的析构代码
解决方式:将父类中的析构函数改为虚析构或者纯虚析构
虚析构和纯虚析构共性:
- 可以解决父类指针释放子类对象
 
- 都需要有具体的函数实现
 
虚析构和纯虚析构区别:
虚析构语法:
virtual ~类名(){}
纯虚析构语法:
virtual ~类名() = 0;
类名::~类名(){}
示例:
class Animal { public:
  	Animal() 	{ 		cout << "Animal 构造函数调用!" << endl; 	} 	virtual void Speak() = 0;
  	 	 	 	 	
 
  	virtual ~Animal() = 0; };
  Animal::~Animal() { 	cout << "Animal 纯虚析构函数调用!" << endl; }
 
 
  class Cat : public Animal { public: 	Cat(string name) 	{ 		cout << "Cat构造函数调用!" << endl; 		m_Name = new string(name); 	} 	virtual void Speak() 	{ 		cout << *m_Name <<  "小猫在说话!" << endl; 	} 	~Cat() 	{ 		cout << "Cat析构函数调用!" << endl; 		if (this->m_Name != NULL) { 			delete m_Name; 			m_Name = NULL; 		} 	}
  public: 	string *m_Name; };
  void test01() { 	Animal *animal = new Cat("Tom"); 	animal->Speak();
  	 	 	 	delete animal; }
  int main() {
  	test01();
  	system("pause");
  	return 0; }
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总结:
 1. 虚析构或纯虚析构就是用来解决通过父类指针释放子类对象
 2. 如果子类中没有堆区数据,可以不写为虚析构或纯虚析构
 3. 拥有纯虚析构函数的类也属于抽象类
4.7.6 多态案例三-电脑组装
案例描述:
电脑主要组成部件为
CPU(用于计算),显卡(用于显示),内存条(用于存储)
将每个零件封装出抽象基类,并且提供不同的厂商生产不同的零件,例如Intel厂商和Lenovo厂商
创建电脑类提供让电脑工作的函数,并且调用每个零件工作的接口
测试时组装三台不同的电脑进行工作
示例:
#include<iostream> using namespace std;
 
  class CPU { public: 	 	virtual void calculate() = 0; };
 
  class VideoCard { public: 	 	virtual void display() = 0; };
 
  class Memory { public: 	 	virtual void storage() = 0; };
 
  class Computer { public: 	Computer(CPU * cpu, VideoCard * vc, Memory * mem) 	{ 		m_cpu = cpu; 		m_vc = vc; 		m_mem = mem; 	}
  	 	void work() 	{ 		 		m_cpu->calculate();
  		m_vc->display();
  		m_mem->storage(); 	}
  	 	~Computer() 	{
  		 		if (m_cpu != NULL) 		{ 			delete m_cpu; 			m_cpu = NULL; 		}
  		 		if (m_vc != NULL) 		{ 			delete m_vc; 			m_vc = NULL; 		}
  		 		if (m_mem != NULL) 		{ 			delete m_mem; 			m_mem = NULL; 		} 	}
  private:
  	CPU * m_cpu;  	VideoCard * m_vc;  	Memory * m_mem;  };
 
 
  class IntelCPU :public CPU { public: 	virtual void calculate() 	{ 		cout << "Intel的CPU开始计算了!" << endl; 	} };
  class IntelVideoCard :public VideoCard { public: 	virtual void display() 	{ 		cout << "Intel的显卡开始显示了!" << endl; 	} };
  class IntelMemory :public Memory { public: 	virtual void storage() 	{ 		cout << "Intel的内存条开始存储了!" << endl; 	} };
 
  class LenovoCPU :public CPU { public: 	virtual void calculate() 	{ 		cout << "Lenovo的CPU开始计算了!" << endl; 	} };
  class LenovoVideoCard :public VideoCard { public: 	virtual void display() 	{ 		cout << "Lenovo的显卡开始显示了!" << endl; 	} };
  class LenovoMemory :public Memory { public: 	virtual void storage() 	{ 		cout << "Lenovo的内存条开始存储了!" << endl; 	} };
 
  void test01() { 	 	CPU * intelCpu = new IntelCPU; 	VideoCard * intelCard = new IntelVideoCard; 	Memory * intelMem = new IntelMemory;
  	cout << "第一台电脑开始工作:" << endl; 	 	Computer * computer1 = new Computer(intelCpu, intelCard, intelMem); 	computer1->work(); 	delete computer1;
  	cout << "-----------------------" << endl; 	cout << "第二台电脑开始工作:" << endl; 	 	Computer * computer2 = new Computer(new LenovoCPU, new LenovoVideoCard, new LenovoMemory);; 	computer2->work(); 	delete computer2;
  	cout << "-----------------------" << endl; 	cout << "第三台电脑开始工作:" << endl; 	 	Computer * computer3 = new Computer(new LenovoCPU, new IntelVideoCard, new LenovoMemory);; 	computer3->work(); 	delete computer3;
  }
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